When you are designing (or mixing) audio you have to keep in mind the final consumer. Who's going to listen to this song? In what environement, what device, what file etc.
This is even more important when you are mixing bass heavy track or genre. Humans can hear from approx 20Hz up to 20kHz. The majority of usefull spectrum is somewhere along 40Hz to 12kHz. This is what early days of MP3 was based on. Just eliminiate sound on the edges of our hearing.
Now that we have fast connections and lossless files this is no longer an issue. That opens the door to a grat sounding mixes on a streaming services.
If your mix is likely to be transfered via internet and listened to on headphones you have to be careful with how it sounds. It's even more important to stay balanced than ever before. People buy colored headphones to their liking. So forcing them to listen to too much bass because you think the mix needs it is not a favour to anyone. If they like bass they'll have headphones with good bass reproduction. And vice versa. If they like detailed sound they'll have some precise audiophile like headphones. Both will color your mix to the user's liking. So no need for you to do that. This is of great importance to understand; if you mix it balanced it will sound good to any consumer on their prefered system. Period.
So to keep this in mind. Majority of music is played on headphones, so it makes sense to mix on headphones due to leveling, panning, reverbs etc., that sound different on headphones compared to speakers in a room. Another point is to mix on headphones that are balanced, so you can actually make a balanced mix. There are a few choices out there. Very popular is HD650 and DT770 but M50 is close behind.
Now to get back to the point. Humans hear low sub bass very poorly. Form 20 to 80Hz we have bad judgement on where the sound is coming from and what frequency is dominant. We actually love this spectrum in a club because our body acts as a receiver of this low frequencies and gives us a unique experience. Another reason is the loudness on it's own. We hear more balanced - linear style the louder the source is... so...
If you are a mix engineer you need to take into consideration all this aspects when you mix. But you will find it very difficult to mix bass on headphones alone. Especially with lower volumes.
You can double check your mix on standard system or you can get some tactile sound device. Yes, we recommend or Play2Me system. But there are others available with different purposes in mind.
For true mixing experience on headphones our play2me systems provides best results. How? Well we spend two years on development of headphones that work together with vibrations in your body. They have special acoustic chamber that takes the vibration of your scull and gives them a bit of resonance so you get to actually hear the low bass. Other headphones will just lock your ears and transfer none of the vibration into hearing spectrum. So you'll end up with tactile experience but no actual sound.
This is the main reason that we designed Play2me as a system. You need both, the headphones and BSE pillow to really get into full audio experience that you can trust. You can combine tactile sound only (for example BSE) with let's say HD650s. But the resonance will not be transfered and you'll feel the bass but not really hear it.
I know, I know. Sounds like magic but it's actually science :)
Feel free to test drive a system. We have 30 day money back if you don't like it.
If you have questions please sen them to firstname.lastname@example.org and we'll make another post answering them.